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>> INTRODUCTION
Software and hardware have been used in the design disciplines for quite some time, initially as instruments of efficiency and representation and subsequently as design and production tools. As design and fabrication processes become increasingly reliant upon evermore-sophisticated tools, a designers process vacillates between virtual simulation and physical reality; two-dimensional material limits and three-dimensional constructed form. As a result, the designer of today and tomorrow must be capable of understanding the various forms of translation facilitating these shifts and the potential to significantly alter the design process resultant built form.
This is the second component in the digital media introductory course sequence within the School of Architecture. The course content and projects build upon the lessons of last semester and are principally focused on the various forms of translation between 2d and 3d as well as virtual and physical models.
IDM2 INTRODUCTION TO DIGITAL MEDIA TWO
Jeremy Ficca, AIA
associate professor of architecture
director, dFAB
Madeline Gannon
Zach Cohen
Alex Greenhut
Joey Koon
Arthur Notaro
M 10:30-11:20 MM 103 LECTURE
W 10:30-11:50 HL CLSTR A
W 10:30-11:50 HL CLSTR B
TBD