week |
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PART I: Web Page Authoring |
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1 |
Topic
Selection and Discussion / Information Gathering |
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2 |
Defining
Project goals / Messages / Applications / Audience / Delivery Platform |
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3 |
Navigation
and Wayfinding Systems / Principles of Usability
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4 |
Web
Graphics / Compression / Color / CSS (Cascading Style Sheets) / Forms Part I Illustrator / Photoshop / Fireworks Workshop: Graphics formats; Compression; Web color; Raster VS. Vector Graphics. Part II CSS and its use; Working with DreamWeaver Style Sheets; Forms, forms processing and Server side scripting technologies. DreamWeaver4.0 Workshop: Turning Style Sheets into HTML markup; Forms formatting and creation; Templates and Libraries. Chapters 11,13,17 in HOT book by Lynda Weinman |
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5 |
JavaScript
Enhancements / DHTML Part I Intro to JavaScript; Rollovers; Browser Detection; Movement; Interacting with the user; JavaScript forms processing; DOM (Document Object Model) and browser detection. Part II Plug-ins (Flash, ShockWave, Quicktime; RealVideo etc...); Embedding Sound, Video and other media. DreamWeaver4.0 Workshop: Rollovers; DHTML and the Timeline; Behaviors. Chapters 10,14,15 in HOT book by Lynda Weinman |
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6 |
In-Class Work Session / Troubleshooting / One-on-one progress evaluation | |
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7 |
Final
Critique of Website
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PART II: Flash Authoring |
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8 |
Introduction
to Web-Multimedia, Flash, their application... Part I Project topic discussion; The comprehensive communication mode that the medium offers, and the following implications; Purpose and delivery of Multimedia applications; Part II Examples of web/multimedia integration; Organizing multimedia design projects; Flash5.0 Workshop: The interface; The working mindset (getting used to the fact that the element of time is involved) Chapters 1,2 in Flash Book |
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9 |
Drawing
Tools, Importing and handling graphics, Animation... Part I Drawing Objects; Layers; Grouped and "Broken-Apart" objects; Importing PICT, BMP, EPS; Tracing bitmaps; Optimizing curves; Part II Cell and Keyframe animation; Symbols and Instances of symbols; Motion Tweening vs. Shape tweening; Motion guide layers and masking layers; Chapters 6,7,8 in Flash 5.0 Book |
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10 Mar 23 |
Symbols
and Libraries; the actors for your play... |
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11 Mar 30 |
In-Class Work Session / Troubleshooting / One-on-one progress evaluation
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12 |
Interactivity
and ActionScript. |
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13 |
Sound
Integration; Multilevel movies and their coordination |
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14 |
In-Class Work Session / Troubleshooting / One-on-one progress evaluation |
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15 |
Optimizing,
testing, web-integration and distribution. |
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16 |
Final Critique of Flash Project
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