Design
drawing: A means towards visual literacy and the exploration
of ideas in the classroom
Article accepted for publication in The Technology Teacher (TTT), the flagship
journal of The International Technology Education Association (ITEA). It is a
useful tool for technology education professionals from elementary teachers to
junior high, middle, and high school classroom teachers as well as teacher educators.
October 2003 issue
Connecting
community to knowledge: A youth inspired library
Anderson, Eric and Hughes, Kristin. Accepted for publication in the proceedings
of the National Design Education Conference (proceedings as yet unavailable)
Industrial Designers Society of America, New York, New York. August 10 -12,
2003
Enhancing Visual
Literacy Through Cognitive Activities
Proceedings of the International Colloquium, Global Changes in Engineering
Education. American Society of Engineering Education (ASEE) in collaboration
with the European Society for Engineering Education (SEFI), Berlin, Germany.
October 1- 4, 2002,
Abstract
Visual literacy, for the three-dimensional designer, is
a critical skill for understanding, developing and communicating
physical
concepts. In modern education and practice visualization is often
acquired through the use of technology. While new technologies
provide assistance and emerging technologies offer promise in
many areas of the educational and professional processes, these
new
tools alone do not build the visual or cognitive understandings
offered by traditional manual methods. Without a balanced effort
towards visual education, technology can adversely affect development
resulting in diminished perceptual understanding, confidence,
and an increased reliance on technology. This paper looks at the
visual
literacy of three-dimensional designers and how education affects
their understanding and communication of physical information.
It builds on a prior study that examined entry-level industrial
design students' cognitive ability to construct three-dimensional
information through non-digital drawing methods and their challenges
with technology. It suggests through experiences and reviews
of relevant studies in cognitive psychology, that having the ability
to represent three-dimensional information through drawing, prior
to and in concert with the tool of the computer, increases visual
understanding and produces greater efficiency, and communication.
It further introduces a learning system that has shown to accelerate
visual cognition and skill in industrial design and engineering
students. Results of this approach is presented through examples
from an elective industrial design course where engineering students
are taking advantage of visualization methodologies utilized
by
industrial design to broaden their vision and compliment their
technology skills. Full paper
- www.asee.org/conferences/international/posters.cfmb
Form
construction and exploration: Building confidence and vision
in early industrial
design education through drawing
Proceedings of the First China-US Joint Conference on Design Education
Industrial Designers Society of America, Beijing, China. May 14 17,
2002
A Square to a Circle: Teaching the
Exploration of Form
Proceedings of the National Design Education Conference Designing Your
Life
Industrial Designers Society of America, Boston, Massachusetts. August 12 14,
2001
Paper also electronically
published at www.idsa.org/whatsnew/01ed_proceed/Anderson%20-%20Paper%202001.pdf
Managing Visual
Understanding Through Cognitive Actions
Proceedings of the 10th International Conference on Design Management, Research,
and Education Design and Knowledge Management - Forms, Process, and Tools Design
Management Institute, Frankfurt, Germany. November 16-18, 2000
Abstract
Visualization,
in the realm of three-dimensional design, is a primary skill
used to conceive, develop and communicate ideas. It involves
the creative process of thinking, understanding, and exploring
visual information. Traditionally design professionals, educators
and students relied on pencil, paper and drawing methods as major
tools to address such needs, and these tools were often enough
to produce three-dimensional information. However, the advent
of new and emerging technologies has proven to assist in many
areas of the professional and educational design processes. While
these new tools of technology may promote many benefits across
a broad spectrum of the design process, they may not offer the
benefits of traditional paper and pencil methods when it comes
to learning to visualize. Further, if not properly managed, technology
may reduce the development of visualization skills, resulting
in diminished perceptual understanding, confidence, and increased
reliance on technology.
This paper looks at the understanding of three-dimensional information
in industrial design education, and how it effects the initial
phases of the design process. It builds on a prior study that examines
entry-level design students’ cognitive ability to construct
three-dimensional information through non-digital methods (drawing
using pencil and paper). It suggests further that having the ability
to draw three-dimensional forms prior to using the computer increases
visual understanding and produces greater efficiency early in the
design process.
Understanding
objects through construction: Perspective grids in a first
year drawing course
Proceedings of the National Design Education Conference Design Gumbo
Industrial Designers Society of America, Lafayette, Louisiana. September 18-20,
2000
Abstract
Perspective drawing
continues to be a valuable, useful, and necessary tool in design
for visualizing, understanding and communicating
ideas. However, many programs continue to be challenged in teaching
first year students, who range in drawing abilities from novice
to experienced, how to see, understand and communicate three-dimensional
information quickly. Students who are unfamiliar with perspective
drawing tend to struggle with learning the system rather than
gaining clarity of an idea. Those who are familiar with perspective
often “eyeball” form but can lack the structural
understandings that lie behind their images. Perspective grids
are tools that have shown to assist novice and experienced drawing
students in developing their abilities faster than traditional
methods. This paper looks at the benefits that perspective grids
can offer and shares the results of using perspective grids in
a design drawing course at Carnegie Mellon University. It references
studies in psychology to support the idea that perspective grids
are not only a useful tool, but also one that should be considered
in a first year program.
Paper published electronically
at www.idsa.org/whatsnew/00ed-proceed/anderson.pdf
Seeing through
drawing: A necessary tool, or convenience?
Proceedings of the National Design Education Conference Chicago 99
Industrial Designers Society of America, Chicago, Illinois. July 1999
Abstract
The skill of drawing has always been a necessary component
of the industrial design process. Design professionals and educators
have used it as a practical tool for seeing, thinking and understanding
their ideas, and for communicating them to others. Until recently
drawing has had few challenges to its status in the process.
In education it was expected that drawing would play a major role
in student's ability in learning to see and understand form.
Students
routinely had a desire to, and were able to, develop a proficiency
in drawing communication by the conclusion of their program.
However, as more students are entering undergraduate programs,
arguably
with diminished drawing abilities, yet computer ready and more
often literate, we have been faced with the challenge of technology.
The advent of new and emerging technologies are proving to have,
in some areas, the ability to assist in the design education
process. As a result, some believe that it is no longer necessary
to foster
the use of hand drawing skills, and in some cases question its
need altogether. We therefore find ourselves amid the process
of evaluating the value of drawing in design education. Has it
now
become a convenience?
This paper focuses on the current status of drawing as a tool
for teaching students to see and understand form. It also discusses
in general whether drawing is in fact loosing its stature in the
design process. Reviews of relevant studies in cognitive psychology,
as well as the results from a recent study whereby design professionals
and educators were surveyed and interviewed with regard to perspective
drawing and its future, are used to support the discussion.
Paper also published
electronically at www.idsa.org/whatsnew/99ed-proceed/papers001.htm
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