A linked list is a linear data structure where each element is a separate object.
A linked list is a dynamic data structure. The number of nodes in a list is not fixed and can grow and shrink on demand. Any application which has to deal with an unknown number of objects will need to use a linked list.
One disadvantage of a linked list against an array is that it does not allow direct access to the individual elements. If you want to access a particular item then you have to start at the head and follow the references until you get to that item.
Another disadvantage is that a linked list uses more memory compare with an array - we extra 4 bytes (on 32-bit CPU) to store a reference to the next node.
A singly linked list is described above
A doubly linked list is a list that has two references, one to the next node and another to previous node.
private static class Node<AnyType> { private AnyType data; private Node<AnyType> next; public Node(AnyType data, Node<AnyType> next) { this.data = data; this.next = next; } }
We implement the LinkedList class with two inner classes: static Node class and non-static LinkedListIterator class. See LinkedList.java for a complete implementation.
Examples
Let us assume the singly linked list above and trace down the effect of each fragment below. The
list is restored to its initial state before
each line executes
head = head.next;
head.next = head.next.next;
head.next.next.next.next = head;
The method creates a node and prepends it at the beginning of the list.
public void addFirst(AnyType item) { head = new Node<AnyType>(item, head); }
Traversing
Start with the head and access each node until you reach null. Do not change the head reference.
Node tmp = head; while(tmp != null) tmp = tmp.next;
addLast
The method appends the node to the end of the list. This requires traversing, but make sure you stop at the last node
public void addLast(AnyType item) { if(head == null) addFirst(item); else { Node<AnyType> tmp = head; while(tmp.next != null) tmp = tmp.next; tmp.next = new Node<AnyType>(item, null); } }
Inserting "after"
Find a node containing "key" and insert a new node after it. In the picture below, we insert a new node after "e":
public void insertAfter(AnyType key, AnyType toInsert) { Node<AnyType> tmp = head; while(tmp != null && !tmp.data.equals(key)) tmp = tmp.next; if(tmp != null) tmp.next = new Node<AnyType>(toInsert, tmp.next); }
Inserting "before"
Find a node containing "key" and insert a new node before that node. In the picture below, we insert a new node before "a":
prev
and cur
.
When we move along the list we shift these two references, keeping prev
one step before
cur
. We continue until cur
reaches the node before which we need to make an
insertion. If cur
reaches null, we don't insert, otherwise we insert a new node between
prev
and cur
.
Examine this implementation
public void insertBefore(AnyType key, AnyType toInsert) { if(head == null) return null; if(head.data.equals(key)) { addFirst(toInsert); return; } Node<AnyType> prev = null; Node<AnyType> cur = head; while(cur != null && !cur.data.equals(key)) { prev = cur; cur = cur.next; } //insert between cur and prev if(cur != null) prev.next = new Node<AnyType>(toInsert, cur); }
Deletion
Find a node containing "key" and delete it. In the picture below we delete a node containing "A"
prev
and cur
. When we move along the list we shift these two references, keeping
prev
one step before cur
. We continue until cur
reaches the
node which we need to delete. There are three exceptional cases, we need to take care of:
public void remove(AnyType key) { if(head == null) throw new RuntimeException("cannot delete"); if( head.data.equals(key) ) { head = head.next; return; } Node<AnyType> cur = head; Node<AnyType> prev = null; while(cur != null && !cur.data.equals(key) ) { prev = cur; cur = cur.next; } if(cur == null) throw new RuntimeException("cannot delete"); //delete cur node prev.next = cur.next; }
The whole idea of the iterator is to provide an access to a private aggregated data and at the same moment hiding the underlying representation. An iterator is Java is an object, and therefore it's implementation requires creating a class that implements the Iterator interface. Usually such class is implemented as a private inner class. The Iterator interface contains the following methods:
public Iterator<AnyType> iterator() { return new LinkedListIterator(); }
Here LinkedListIterator
is a private class inside the LinkedList class
private class LinkedListIterator implements Iterator<AnyType> { private Node<AnyType> nextNode; public LinkedListIterator() { nextNode = head; } ... }
LinkedListIterator
class must provide implementations for next()
and
hasNext()
methods. Here is the next()
method:
public AnyType next() { if(!hasNext()) throw new NoSuchElementException(); AnyType res = nextNode.data; nextNode = nextNode.next; return res; }
Like for any other objects, we need to learn how to clone linked lists. If we simply use the clone() method from the Object class, we will get the following structure called a "shallow" copy:
The Object's clone() will create a copy of the first node, and share the rest. This is not exactly what we mean by "a copy of the object". What we actually want is a copy represented by the picture below
Since out data is immutable it's ok to have data shared between two linked lists. There are a few ideas to implement linked list copying. The simplest one is to traverse the original list and copy each node by using the addFirst() method. When this is finished, you will have a new list in the reverse order. Finally, we will have to reverse the list:
public Object copy() { LinkedList<AnyType> twin = new LinkedList<AnyType>(); Node<AnyType> tmp = head; while(tmp != null) { twin.addFirst( tmp.data ); tmp = tmp.next; } return twin.reverse(); }
A better way involves using a tail reference for the new list, adding each new node after the last node.
public LinkedList<AnyType> copy3() { if(head==null) return null; LinkedList<AnyType> twin = new LinkedList<AnyType>(); Nodetmp = head; twin.head = new Node<AnyType>(head.data, null); Node tmpTwin = twin.head; while(tmp.next != null) { tmp = tmp.next; tmpTwin.next = new Node<AnyType>(tmp.data, null); tmpTwin = tmpTwin.next; } return twin; }
The biggest integer that we can store in a variable of the type int
is 231 - 1
on 32-but CPU. You can easily verify this by the following
operations:
int prod=1; for(int i = 1; i <=; 31; i ++) prod *= 2; System.out.println(prod);
This code doesn't produce an error, it produces a result! The printed value is a negative
integer -2147483648 = -231
. If the value becomes too large, Java saves only
the low order 32 (or 64 for longs) bits and throws the rest away.
In real life applications we need to deal with integers that are larger than 64 bits (the size of a long). To manipulate with such big numbers, we will be using a linked list data structure. First we observe that each integer can be expressed in the decimal system of notation.
Now, if we replace a decimal base 10 by a character, say 'x', we obtain a univariate polynomial, such as
We will write an application that manipulates polynomials in one variable with real coefficients.Among many operations on polynomials, we implement addition, multiplication, differentiation and evaluation. A polynomial willbe represented as a linked list, where each node has an integer degree, a double coefficient and a reference to the next term. The final node will have a null reference to indicate the end of the list. Here is a linked link representation for the above polynomial:
The terms are kept in order from smallest to largest exponent. See Polynomial.java for details.