15-493 Game Programming
Chobits - Progress Report
12-03-2002:
- Fixed a lot of stuff. I forget what, but it was probably all important.
Added screenshots and edited the webpage, now let's work on a publicly accessible
copy of the game. -Dave
- Make this project webpage, installed the 3ds library [on webspace =P], got
some random 3ds file loaded, but lighting and scale messed up. -Luisa
- Added captions to the intro screens. and did my stats homework. Got to hurry and get time and events working...I need to beat Luisa :P -Dave
12-04-2002:
- The second player doesn't show up when inactive, and the startup menu is back to the old (sort of) image. Implemented message events, and set up one with Sumomo as an example. -Dave
- Fixed the lighting for 3ds loader, redid the NPC file so it is all nice and neat and supports 3ds models. Dont animate yet though. - Luisa
12-06-2002:
- Made updates and frame draws go according to time, so frames will drop if things get slow, and the game mechanics are independent of the framerate. -Dave
12-07-2002:
- Made the buildings in the city book 1 stores, and made the event message
icons use transparency. Cut scenes during levels have been implemented. If you collide with a wall, you walk along it instead of sticking. -Dave
- Baby walks! she still has a black eye, so gonna fix that right now and add
stand posture so she wont need to moonwalk. Sucks that 3ds dont support the
biped system from chacter studio, so using framed animation T___T -Luisa
12-08-2002:
- Baby stands still when she is not moving (that sounded weird),
anyway not sure what to do with the left/right translation yet. And new dynamic adjustable camera position!!!
Hm.. how should i explain it, basically you can set the position of the camera relative to the player,
ie if you wanna play it in FPS mode, you can do that now. Should I add acceleration and deceleration to the camera in Tailing mode? -Luisa
- You can generate Sumomo message events at any time from the code now. Adjusted lighting, debugged events and end of levels.Cut scene events can now reposition the player when they end. Widened buildings to make collision detection look better. Started implementing multiplayer battle. -Dave
12-10-2002:
- Tested multiplayer battle and finished the glow effect. -Dave