[ t e m p e s t ]
The game is a reworking of the old arcade classic, Tempest. For some reason, as in many video games, you find yourself piloting a spaceship shooting aliens. Are the aliens invading your home? Are you invading theirs? Doesn't matter. They don't look like you so you need to shoot them. You fly down a tunnel clearing out enemies as you go along. They drop power-ups and some form of power packs. Each level requires a certain number of power packs to be collected in order to advance to the next level. When collected, these power packs also accelerate your ship, causing the game to become more and more dizzying. My focus for this game is centered around trying to make the experience as visual stimulating as possible. The controls are very simple. The game challenges the mind to try to keep up with the dizzying speed and erratic colors presented. I accomplish this through a variaty of programmable shaders for the effects in the game, especially the surface of the tunnel itself. |
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[ | 12.6.2002 | ] | added 2 screenshots. click for full size image. ![]() ![]() |
matthew m trentacoste matt@squarewithin.com http://squarewithin.com |