16-889 Assignment 1

Ben Eisner

This is my first assignment. It is being submitted 1 day late (unless we use AoE in this course...). No CSS because it's late and I'm tired.

1. Practicing with Cameras

1.1. 360-degree Renders (5 points)

We orbit the cow.

1.2 Re-creating the Dolly Zoom (10 points)

I made sure that the cow ends up being the same relative size across frames.

2. Practicing with Meshes

2.1 Constructing a Tetrahedron (5 points)

I built a tetrahedron. It has 4 vertices and 4 faces.

2.2 Constructing a Cube (5 points)

I made a cube. It has 6 vertices, and 12 faces (since each square face consists of 2 triangles, and there are 6 square faces).

3. Re-texturing a mesh (10 points)

I chose to use color 1 as a nice yellow, and color 2 a red. It creates a nice gradient.

4. Camera Transformations (20 points)

Image 1

This transform involved rotating the camera around its z axis.

Image 2

Move the camera back in the z direction.

Image 3

Move the camera in the positive y direction, and in the negative x direction.

Image 4

First, rotate the camera 90 degrees. Since we started with an offset, we have to compensate for that offset in the x direction in the camera frame, and apply another z offset to be able to see the object at the same distance.

5. Rendering Generic 3D Representations

5.1 Rendering Point Clouds from RGB-D Images (10 points)

Image 1 Image 2 Combined

5.2 Parametric Functions (10 points)

This is my torus. There are many like it, but this one is mine.

5.3 Implicit Surfaces (15 points)

A weirder torus made of triangles. Tradeoffs of rendering meshes vs. pointclouds:

6. Do Something Fun (10 points)

The person doing a bridge created a perfectly good table on which to place the plant.

This work required some scaling, shifing, and outlier filtering.