Assignment 3

Spiral Rendering of Part 1

1.5. Volume rendering (30 points)

Spiral Rendering of Part 1 Spiral Rendering of Part 1

2. Optimizing a basic implicit volume

2.1. Random ray sampling (5 points)

Box center: (0.25, 0.25, 0.00)

Box side lengths: (2.01, 1.50, 1.50)

2.3. Visualization

The top is TA results, the bottom is mine.

Spiral Rendering of Part 2

Spiral Rendering of Part 2

3. Optimizing a Neural Radiance Field (NeRF) (30 points)

Spiral Rendering of Part 3

4. NeRF Extras (Choose at least one! More than one is extra credit)

4.1 View Dependence (10 pts)

Spiral Rendering of Part 3

The drawback of view dependence is that it is easier to overfit to the training viewpints. This is because the view direction features of the novel views are never been seen during training.

The advantage is that it can better handle the spatial-varying effect (e.g., Specularity) since the direction information is encoded.

4.3 High Resolution Imagery (10 pts)

Spiral Rendering of Part 3