CMU 2022 Spring 16-889

Assignment 1: Rendering Basics with PyTorch3D


1. Practicing with Cameras

1.1. 360-degree Renders

1.2 Re-creating the Dolly Zoom

2. Practicing with Meshes

2.1 Constructing a Tetrahedron

2.2 Constructing a Cube

3. Re-texturing a mesh

4. Camera Transformations

5. Rendering Generic 3D Representations

5.1 Rendering Point Clouds from RGB-D Images

5.2 Parametric Functions

5.3 Implicit Surfaces

6. Do Something Fun

7. Sampling Points on Meshes