**Assignment 1**
Student name: Gaurav Parmar
(#) Practicing with Cameras
(##) 360-degree rotation
(##) Dolly Zoom
(#) Practicing with Meshes
(##) Tetrahedron
Tetrahedron should have 4 vertices and 4 faces (traiangular).
(##) Cube
Cube should have 8 vertices and 12 faces(triangular).
(#) Re-texturing a mesh
I use the default color1=(0,0,1) and color2=(1,0,0)
(#) Camera transformations
(##) Rotation by -pi/2 in the z axis.
(##) translating the camera by 2 in z axis.
(##) slight rotation in y axis (pi/32) and translations in x and y axes.
(##) rotation in y axis (pi/2) and translations in x and z axes.
(#) Generic 3D Representations
(##) point clouds from RGB-D
(##) parametric functions
(##) implicit surfaces
(#) Do something fun
controlling camera transforms to simulate motion looks quite fun
(#) late days
I regretably used 3 late days on this assigment.