**Assignment 1** Student name: Gaurav Parmar (#) Practicing with Cameras (##) 360-degree rotation (##) Dolly Zoom (#) Practicing with Meshes (##) Tetrahedron Tetrahedron should have 4 vertices and 4 faces (traiangular). (##) Cube Cube should have 8 vertices and 12 faces(triangular). (#) Re-texturing a mesh I use the default color1=(0,0,1) and color2=(1,0,0) (#) Camera transformations (##) Rotation by -pi/2 in the z axis. (##) translating the camera by 2 in z axis. (##) slight rotation in y axis (pi/32) and translations in x and y axes. (##) rotation in y axis (pi/2) and translations in x and z axes. (#) Generic 3D Representations (##) point clouds from RGB-D (##) parametric functions (##) implicit surfaces (#) Do something fun controlling camera transforms to simulate motion looks quite fun (#) late days I regretably used 3 late days on this assigment.