1.1. 360 Degree Rendering
1.2 Re-creating the Dolly Zoom
2.1. Constructing a Tetrahedron
2.2. Constructing a Cube
color1 = (0.0,0.0,1.0) and color2 = (1.0,0.0,0.0)
R_rel and T_rel rotates and translates the camera w.r.t camera's given orientation. The values used for rendering the following images are mentioned in the code.
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5.1 Rendering Point Clouds from RGB-D Images
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First Plant image | Second Plant image | Joint 2 Plant images. |
5.2 Parametric Functions
5.3 Implicit Surfaces
Rendering meshes is more computationally intensive than rendering point clouds because in case mesh we have to first infer the mesh's surface and then render it. However, meshes are more compact representation and require less memory. For instance, to render a cube we need to store only 8 vertices and 12 faces. However to get similar rendering results one would have to use very dense point cloud (thousands of points). Point clouds may be more friendly to use as inputs if we want to train a network to deform an object as each individual point in the point cloud can be optimized/moved separately without any linkage constraint (unlike mesh).
Here, I am combining multiple (3) meshes into one (by translating and rotating each of the mesh's vertices).
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