4 Camera Transformations
R_relative_custom
0.707 | 0 | 0.707 |
0 | 1 | 0 |
-0.707 | 0 | 0.707 |
T_relative_custom = [-2.1213, 0.0000, 0.8787]
R_relative
T_relative = [0, 0, 0]
R_relative
T_relative = [0, 0, 3]
R_relative
T_relative = [0.1385, -0.5, 0.0114]
R_relative
T_relative = [-3, 0, 3]
R_relative and T_relative are transforming the camera to a new location which is rotated and translated with respect to current R_0 and T_0 by this amount
Mesh requires the connectivity information among the Vertices and hence it is not very easy to construct and use. Point cloud on the other hand does not suffer from this.
The quality of rendering is generally better in meshes with even less number of vertices than point clouds because of the faces and connectivities.
Meshes can be represented with less number of vertices and hence, they are memory efficient.
Meshes approximate regions based on faces/surfaces and hence, in terms of exactness, point clouds are more accuarate representation of geometry.