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The web (and networked media in general) is transforming what it
means to do interaction design. Sites that co-evolve based on user
participation present new kinds of design challenges. The designer's
role shifts from designing interfaces to designing the "clay" for
the users to shape their own (also co-evolving) experiences. Then
"ecosystems" are formed at the point where networked media meets
organic substance and content is dynamically generated, on the fly,
driven by participant's interaction with their environment and each
other. This course seeks to answer the questions—What are these
environments like? How can participants sustain a viable information
ecosystem? What does it mean to design for dynamic (towards more
animate) interaction environments?
The
course will be divided into three areas:
1) Three dimensions of change
new narrative
structures
new senses of
self, identity, and community
new kinds of places
2) Issues at the intersection
foundational architecture
vivifying design and speciation of objects
experiences
3) Designing for dynamic interaction
design languages, meta design, new genres
The discussion in the course will be guided by readings in the three
areas. In addition, students will participate primarily via networked
media-providing first hand experience with new communication conventions
and issues of community building that arise as a result from mediated
networked communication and collaboration. Outside speakers will
also participate remotely.
What
are the expected outcomes from the course?
The course is specifically designed to understand the nature of
dynamic environments through experience in immersive dynamic
environments. We believe that we will learn to make better environments
by living in a variety of different ones and understanding their
strengths and weaknesses.
In addition, we will develop a deep understanding of what it means
to have resources at your fingertips (since much of the course will
be reference work on the web) and how that availability can influence
individual and group contributions. One initial hypothesis is that
if the technology readily supports this "at hand" experience, the
quality of the conversations we will have, and work we can accomplish
should increase accordingly.
Session
overview
Classes will meet on-line Tuesdays and Thursdays from 10:30 to 11:50am.
Check the timeline for the topics we'll discuss at each session.
Books
and readings
The following books will be used for the course:
Hamlet
on the Holodeck by Janet H. Murray
At
Home in the Universe by Stuart Kauffman
City
of Bits by William J. Mitchell
Life
on the Screen by Sherry Turkle
Diamond
Age by Neal Stephenson
Bringing
Design to Software by Terry Winnograd
Mechanization
Takes Command by Siegfried Giedion
Other readings may be included in the scene as they are relevant..
Assignments
Each week students will be expected to email/post a brief statement
(~600 words or less) responding to a topic of the week, or describing
a site that illustrates the ideas that have been presented in the
readings. These assignments should be contributed to the scene no
less than 24 hours before the Tuesday class session.
Each student will undertake a final project:
a 10-15 page paper or a demonstration project with documentation.
Most of the classes
will be conducted on-line. Participation in the on-line discussion
is required.
Instructors
Shelley Evenson & John
Rheinfrank
TA: Jack Leon Moffet
Observer: Bridget
L. Johnson-Heckbert
Visiting lecturers: Janet H. Murrary 29 January session Others participants
will be announced.
The
nature of the interactions
When the class meets face-to-face students will review the readings
and present their responses. It will be conducted as any other seminar
course. On-line sessions will be conducted via an on-line chat application.
Some chat applications/sites we will be working with are: Microsoft
chat (with net meeting) iChat,
Placeware, SneakerChat,OnLive,
VPlaces,
The
Palace and Electric Minds
Some of the sessions will be designed to allow all students to participate
whenever they want to participate. In other sessions, the students
will be assigned to 1 of 4 communication teams. Each team will have
a designated spokesperson for that particular session. Other team
members will be present and required to "lurk" during the class.
If a non-spokesperson needs to communicate during the session, the
moderator/ wizard will grant permission. We will take advantage
of the technology by using it to point to examples that relate to
the readings during the class sessions. In addition students will
be encouraged to actively find additional "references" as we engage
in discussion.
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