|
1.13.98
|
|
the
course scene and other tools
|
|
1.20.98
|
|
multiform
stories and active
audience
•
chapter 2
|
|
1.27.98
|
|
from
additive to expressive form
•
chapter 3
|
|
2.3.98
|
|
immersion
• chapter
4
|
|
2.10.98
|
|
multiple
selves
• chapter
7
|
|
2.17.98
|
|
getting
to the good bits
•
chapter
7
|
|
issues
at the intersection—foundational
architecture
reading:
mechanization takes command . .
|
|
|
2.24.98
|
|
application
imperatives (live, learn, work, play)
integrative design frameworks
|
|
issues
at the intersection—vivifying
design
|
|
|
3.3.98
|
|
significance
continuum
proto objects
|
|
issues
at the intersection—experiences
reading:
at home in the universe. . .
|
|
|
3.10.98
|
|
dynamics
complex adaptive systems, self organization and emergence
|
|
3.10.98
|
|
project
proposals
|
|
designing
for dynamic interaction—
reading:
from bringing design to software. . .
|
|
|
3.17.98
|
|
design
language and meta design |
|
3.31.98
|
|
no
regular class meeting
|
|
designing
for dynamic interaction—
project
schedule. . . |
|
|
|
|
|
|