Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name

ambientLight()

Examples
example pic
size(100, 100, P3D);
background(0);
noStroke();
// The spheres are white by default so
// the ambient light changes their color
ambientLight(51, 102, 126);
translate(20, 50, 0);
sphere(30);
translate(60, 0, 0);
sphere(30);
example pic
size(100, 100, P3D);
background(0);
noStroke();
directionalLight(126, 126, 126, 0, 0, -1);
ambientLight(102, 102, 102);
translate(32, 50, 0);
rotateY(PI/5);
box(40);
translate(60, 0, 0);
sphere(30);
Description Adds an ambient light. Ambient light doesn't come from a specific direction, the rays have light have bounced around so much that objects are evenly lit from all sides. Ambient lights are almost always used in combination with other types of lights. Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. The effect of the parameters is determined by the current color mode.
Syntax
ambientLight(v1, v2, v3)
ambientLight(v1, v2, v3, x, y, z)
Parameters
v1 int or float: red or hue value
v2 int or float: green or hue value
v3 int or float: blue or hue value
x int or float: x-coordinate of the light
y int or float: y-coordinate of the light
z int or float: z-coordinate of the light
Returns None
Usage Web & Application
Related lights()
directionalLight()
pointLight()
spotLight()
Updated on June 14, 2010 12:05:29pm EDT

Creative Commons License