Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name

applyMatrix()

Examples
example pic
size(100, 100, P3D);
noFill();
translate(50, 50, 0);
rotateY(PI/6); 
stroke(153);
box(35);
// Set rotation angles
float ct = cos(PI/9.0);
float st = sin(PI/9.0);          
// Matrix for rotation around the Y axis
applyMatrix(  ct, 0.0,  st,  0.0,
             0.0, 1.0, 0.0,  0.0,
             -st, 0.0,  ct,  0.0,
             0.0, 0.0, 0.0,  1.0);  
stroke(255);
box(50);
Description Multiplies the current matrix by the one specified through the parameters. This is very slow because it will try to calculate the inverse of the transform, so avoid it whenever possible. The equivalent function in OpenGL is glMultMatrix().
Syntax
applyMatrix(n00, n01, n02, n03
n04, n05, n06, n07
n08, n09, n10, n11
n12, n13, n14, n15)
Parameters
n00-n15 float: numbers which define the 4x4 matrix to be multiplied
Returns None
Usage Web & Application
Related pushMatrix()
popMatrix()
resetMatrix()
printMatrix()
Updated on June 14, 2010 12:05:29pm EDT

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