Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
Name | specular() |
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Examples | size(100, 100, P3D); background(0); noStroke(); background(0); fill(0, 51, 102); lightSpecular(255, 255, 255); directionalLight(204, 204, 204, 0, 0, -1); translate(20, 50, 0); specular(255, 255, 255); sphere(30); translate(60, 0, 0); specular(204, 102, 0); sphere(30); |
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Description | Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of hightlights. Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the materal properties of shapes. | ||||||||||||
Syntax | specular(gray) specular(gray, alpha) specular(color) specular(v1, v2, v3) specular(v1, v2, v3, alpha) |
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Parameters |
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Returns | None | ||||||||||||
Usage | Web & Application | ||||||||||||
Related | emissive() ambient() shininess() |