Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know.
If you prefer a more technical reference, visit the Processing Javadoc.
Name |
textureMode() |
Examples |
 noStroke();
PImage a = loadImage("arch.jpg");
textureMode(IMAGE);
beginShape();
texture(a);
vertex(10, 20, 0, 0);
vertex(80, 5, 100, 0);
vertex(95, 90, 100, 100);
vertex(40, 95, 0, 100);
endShape();  noStroke();
PImage a = loadImage("arch.jpg");
textureMode(NORMALIZED);
beginShape();
texture(a);
vertex(10, 20, 0, 0);
vertex(80, 5, 1, 0);
vertex(95, 90, 1, 1);
vertex(40, 95, 0, 1);
endShape(); |
Description |
Sets the coordinate space for texture mapping. There are two options, IMAGE, which refers to the actual coordinates of the image, and NORMALIZED, which refers to a normalized space of values ranging from 0 to 1. The default mode is IMAGE. In IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (0,100) (100,200) (0,200). The same mapping in NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1). |
Syntax |
textureMode(MODE); |
Parameters |
MODE |
either IMAGE or NORMALIZED |
|
Returns |
None |
Usage |
Application & Web |
Related |
texture()
|
Updated on June 14, 2010 12:05:29pm EDT