25% of your course grade
Faculty will use the following form to evaluate the team's projects.
Your Name: ______________________________________
Date: ___________________________________________
Team Project: ____________________________________
For each item below please assign the team one of the following grades:
A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-, F, where:
A = Outstanding performance. The team consistently exceeded your expectations.
B = Good performance. The team exceeded your expectations at times.
C = Satisfactory performance. The team generally met your expectations.
D = Unsatisfactory performance. The team generally did not meet your expectations.
F = Completely unsatisfactory performance. The team consistently failed to meet your expectations.
![]() | The system solution is appropriate and reflects the needs, skill levels and cognitive abilities of its stakeholders |
![]() | The system meets the spirit and intention of the agreement with the client |
![]() | The system operates correctly: all user and administrative functions are complete and fully functional |
![]() | All known defects, errors, or omissions in design or implementation are fully documented |
![]() | All documentation is complete, useful and well prepared |
![]() | All security issues have been considered: system access has been adequately tested |
![]() | Consistency: the system looks and feels consistent. Information is presented in the same formats and uses the same sequences of actions across similar conditions. Texts and buttons appear in same positions throughout different screens. Similar headings and text types are used across the system. |
![]() | Visibility of system status: the system keeps users informed about what is going on through appropriate feedback within reasonable time. |
![]() | User control and freedom: the system provides "emergency exits" when needed. It does not make the user feel lost. |
![]() | Error prevention: errors were carefully prevented and documented when necessary. |
![]() | Recognition rather than recall: the system makes objects, actions, and options visible. It does not require the user to remember information from one part of the dialogue to another. Instructions for use of the system are visible or easily retrievable whenever appropriate. |
![]() | Aesthetic and minimalist design: dialogues do not contain irrelevant information. |