OUTPOST REFERENCE SHEET (Basic & Expert Games) Version 1.32
Sequence of Play:
- Determine Purchasing Order and assign Purchase Order cards.
- Replace previously purchased Colony Upgrade cards.
- Distribute production cards (in purchase order).
- Expert
game only: Discard production cards in excess of Hand Capacity.
- Perform commander actions in purchase order:
- Bid on Colony Upgrade cards.
- Purchase new Factories.
- Purchase new Population and/or Robots (in either order).
- Assign Operators (Population or Robots) to Factories (in purchase order).
- Basic
game only: Discard production cards in excess of Hand Capacity.
- Determine if any player has met victory conditions; if not, begin next turn.
Starting Colony Characteristics:
Population Maximum 5 Population
Production card Hand Capacity 5 cards (Basic game) / 10 cards (Expert game)
Factory Technologies Ore and Water
Starting Factories 2 Ore; 1 Water
Starting Operators 3 Population
Factory/Product Summary:
Factory/Product Cost Av. Production Value Victory Pts (if operated)
--------------- ---- -------------------- -------------------------
Ore 10 3 1
Water 20 7 1
Titanium 30 10 2
Research 40/30 (1) 13 (1) 2 (6)
Microbiotics 50 (2) 17 (1) 3 (6)
New Chemicals 60 (3) 20 3
Orbital Medicine 120 (3) 30 10
Ring Ore 160 (3) 40 15
Moon Ore 200 (3) 50 20
Operator
--------
Population 10/5 (4)
Robots 10 (5)
1 Expert Game: Research & Microbiotics cards don't count against Hand Capacity.
Research factories cost 40 in Basic game and 30 in Expert game.
2 Cost is the minimum bid for the colony upgrade card allowing production.
3 Must use one Research card to purchase each New Chemicals Factory.
4 Population cost reduced to 5 if purchaser owns Ecoplants colony upgrade card.
5 Robots may only be purchased if purchaser owns Robots colony upgrade card.
6 Scientists (not Research Factories) & Orbital Labs do not require Operators.
Expert Game Setup Chart:
# of Players # of first 10 colony # of last 3 colony # of VPs needed to
in Game upgrade cards used upgrade cards used start rolling D12+1
------------ -------------------- ------------------ -------------------
2 1-2* 1-2* 40
3 2 2 35
4 3 3 40
5 3 4 30
6 4 4 35
7 5 5 40
8 5 6 30
9 6 6 35
10 7 7 40
*2-Player card setup:
Roll a die at start for each card type. Even: use 2 cards; Odd: use 1 card.
Reroll all card types as necessary until 4-10 pairs of upgrade cards exist.
(c)1991-94 TimJim Games Permission granted to duplicate for personal use only.
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