Republic of Rome Errata
This was posted on r.g.b. I merely reformatted it.
Sources: AH1 = AH official errata, dated Jan 29th, 1993 (incomplete).
AH2 = Response by AH to questions from Chris Farrell.
m.n = another part of the rules.
unlabelled = various usenet posters; what seems sensible.
RULES
- 3.III A player may not appoint a Faction Leader and sponsor Games
in the same initiative. [AH2]
- 3.III If the Second Punic War or Gladiator Slave Revolt are active, the
HRAO rolls to see which Tax Farmer Concessions are destroyed at the same
time as rolling for concessions, senators and leaders. If a concession
is destroyed by this roll, he may immediately roll for its revival, as
for other concessions/senators destroyed/killed in this turn.
- 5.2 If a statesman dies, any family card with him is handled in the usual
way for a dead senator. [7.312A]
- 5.3 If a faction is eliminated, any cards held in hand are returned to the
deck and the deck is reshuffled. [AH2] The player takes the first senator
in the deck that does not match a played statesman.
- 6.1 Income may not be transferred to rebel senators. [11.4] Other than
that, personal revenue may be freely assigned to different senators at
the time of collection. It may not be given to other players until the
end of the revenue phase. So personal income may be redistributed before
any contributions are made, for example. [AH2] It may not be transferred
to the faction treasury until rebel senators have maintained their troops.
Money may be transferred to or form senators who are not in Rome.
- 6.14 Rebel governors do not roll for province improvement. [AH1]
Vacant provinces may not be developed.
- 6.141 Bithnynia-Pontus may be improved in the normal way, and will revert
to its undeveloped state if overrun by barbarians, or if conquered by a
war card and reconquered by Rome, in the usual way. [AH2]
- 6.22 Wars cost the senate 20T while active, even if not printed on the
card. You cannot disband forces just by not paying maintenance. [AH1]
Contributions may be made before the state pays all its expenses.
- 7.21 If nobody bids for an initiative, the HRAO takes it.
- 7.31 Popularity may not go above 9 or below -9. [Contradicts AH2]
- 7.311 Add "and repopulating Rome (9.5)" after "(see 7.5)". [AH1] Replace
"may change ... unaligned" with "goes to the bottom of the Curia".
[5.2, 7.312A]
- 7.312 Statemen take over any prior consul status from their family. [AH1]
If two statesmen with the same number are in play (25A/B or 29A/B) and
the family card then appears, the family card is placed under the A
statesman of the pair. [AH2] A player may not play one of these
statesmen if the family card is in play with a different faction, unless
the other faction of the pair is already in play (with the family card).
If one of the pair dies, and the family card is with the other, the family
card is moved to the surviving statesman, even if the dead statesman was
the faction leader.
- 7.32 A senator may not choose not to collect income from a concession. [AH2]
- 7.331 Errata - add "or Fleet" after "Army" in the third line. [AH1]
- 7.332 Delete "(those with matching illustrations)". [AH2]
- 7.34 Statesmen with "voids D/S" ability only void the D/S associated with the
Wars, not those of associated leaders. [AH1 - not sure I agree]. If all the
visible matching wars of a leader have been defeated, but matching wars remain
in the deck, the leader remains in the Curia, and is subject to an aging roll
each turn as usual. [AH2]
- 7.341 The Cleopatra card may be played only once, but then remains in effect
until the Alexandrine War ends. [AH2]
- 7.354 Draw a maximum of six chits for foreign epidemics, as for the first
epidemic, but stop after the first death.
- 7.355 Evil Omens does not affect rolls on the events table.
- 7.372 Agreements to rebel or to remain loyal are not enforceable.
- 7.4 A senator need not be in Rome to sponser games. [AH1]
- 7.511 Opposed statesmen do get the +7 for being aligned. Some statesman
oppose others who do not oppose them back. [AH1] If a player voluntarily
abandons a statesman, all his influence, popularity, concessions, etc. and
the family card if present, go with him.
- 7.513 Other players may not spend money to aid a persuasion attempt. [AH2
says otherwise, but this is the most sensible interpretation.]
- 9.34 The senator stepping down retains his office, but is not available to
be the Presiding Magistrate at any further point in the turn. [AH2] Therefore
any references to the HRAO do not include this senator.
- 9.35(new rule number) If the Presiding Magistrate dies as a result of an
assassination or prosecution, the next HRAO becomes Presiding Magistrate.
- 9.4 The Censor may not be a prosecutor also. [AH1] During prosecutions,
the Censor becomes the Presiding Magistrate. If he suffers a unanimous
defeat, he may either lose the required influence, or hand control of the
meeting back to the HRAO and become unavailable to be Presiding Magistrate
for the rest of the turn. The temporary Rome Consul may be prosecuted
in the first turn (this can only happen if he is elected to Pontifex Maximus).
Only those senators in Rome may be prosecuted. If the Censor dies as a
result of an assassination while the prosections are ongoing, all unresolved
prosecutions fail and control of the meeting returns to the HRAO.
- 9.421 An exiled senator does not lose negative popularity. [AH1]
- 9.423 A faction that gets the free unopposed persuasion attempt against a
Statesmen recalled from Exile gets the family card, even if part of another
faction, and even if the leader of that faction. [AH1] The faction concerned
must wait until the next revenue phase to assign a new faction leader.
- 9.44 If the accused is killed by popular appeal, the prosecutor gains his
Prior Consul marker (if any) and half his influence, as usual.
- 9.611A Rolls for destroyed tax farmer concessions are made at the end of
the Forum phase.
- 9.62 A senator may be proposed as governor of the same province more than
once, but only as part of a different package. [AH2]
- 9.624 Vacant provinces may not be developed.
- 9.64 A legion/fleet cannot be disbanded and rebuilt in the same senate
phase. [AH1]
- 9.66 The Senate may recall part of a force to Rome, leaving the rest with
its commander in the field. [9.642,10.72]
- 9.67 Nominations for "Consul For Life" may only be made by the HRAO or using
a tribune, as normal. The restriction to one such vote a turn is in total,
not per player.
- 9.8 A faction may not attempt to assassinate one of its own senators. [AH1]
- 9.84 The HRAO remains Presiding Magistrate for an assassination prosecution.
If the caught assassin was the faction leader, the prosecution always
succeeds. If the faction leader is away from Rome, he may not be prosecuted,
but Mortality chits are drawn as if he were found guilty. [Contradicts AH2]
If the caught assassin was the HRAO, he remains Presiding Magistrate.
Alternative: an absent faction leader is recalled for the prosecution.
- 9.91 Tribunes may not be used to veto the consuls' appointment of a dictator,
though they may be used to veto a vote for dictator. A senator may not refuse
to be Master of Horse. [AH1] I assume, therefore, that a dictator may not
refuse his appointment, and tribunes may not veto the appointment of the MoH.
Only senators in Rome are eligible to become Dictator and Master Of Horse.
The naval strengths of wars are not counted when determining whether a
Dictator may be appointed.
- 10.12 If Rome sends a Naval force with no land forces, the Commander returns
to Rome immediately if victorious. [AH1]
- 10.4 When a Naval Battle is won, the victorious senator increases his
influence and popularity by half the naval strength of the war. [AH2]
- 10.51 A loyal senator may choose whether or not his veteran legions in the
rebel army desert to the Senate army before combat. [11.51]
- 10.7 The Dictator becomes a Proconsul if he ends the turn away from Rome,
but the Master of Horse returns to Rome. If the Dictator rebels and the
MOH chooses to join his rebellion, they add their military ratings in the
civil war. [AH2]
- 10.71 If there is no vote for recall or reinforcement of a Proconsul in this
position, he and his forces return to Rome at the end of the Senate phase.
10.72 The Unrest Level is increased by one for each unprosecuted war at the
*start* of every *Population* phase. [AH1] A war is not considered to be
unprosecuted in the population phase of the turn in which it is drawn. [AH2]
- 10.82 Ransom may be paid at any time prior to defeat of the war, or prior to
the next forum phase in the case of Barbarian Raids. [AH1] Captives may not
receive income, and their personal treasuries are frozen.
- 10.9 Roll a die to determine in what order Multiple Commanders attack their
common war. [AH1] ... unless they agree amongst themselves.
- 12.32 The rebel's revolt is "still ongoing" if he has not defeated the
Senate army, i.e. if he won through bankruptcy or a people's revolt. [AH2]
ADVANCED RULES
- 13.21 The Pontifex Maximus may not assign himself a priesthood. [AH1] If a
senator with a priesthood is elected to be Pontifex Maximus, he immediately
loses the priesthood, and gains only four influence instread of 5.
- 14.4 All bracketed provinces lose all taxes, despite the War attacking only
one. [AH1] Governors in revolt do not have to attack wars; the war attacks
the next loyal province. [AH2] Rebel provinces do not lose income from
active wars.
- 14.41 Provincial fleets do not take losses at double the normal rate. [AH1]
- 14.411 Provincial armies added to a war card cease to be provincial armies
and are just treated as an extra strength factor, i.e., always count full and
take losses 1:1. They are not subject to the multipliers for matching wars.
[AH1]
- 14.413 Governors that win a provincial war receive the usual influence and
popularity gains. [AH2]
- 14.5 Provincial armies and fleets are always loyal to their governor. [AH1]
SOLITAIRE/TWO-PLAYER VERSION
16.52 Rome recalls all forces before making a new military plan.
BOARD
- Table V.4: Type I land bills may not be repealed. [9.631]
CARDS
- Flamininus (18A) should oppose Cato the Elder (22a), and suffer the drop in
influence to 0 when appropriate. [AH1]
- Scipio Aemilianus Africanus (1B) nullifies disasters and stand-offs from
the 3rd Punic War and the Spanish *Revolts*.
- Crassus: Crassus doubles only Personal Revenue (6.1) plus concession income.
[AH2]
- Pompey: Pompey's military rating is rolled before each combat. When
determining minimum force during the Senate Phase, his military is considered
to be the minimum of 2. [AH2] An alternative: Roll once when he is first
played. His military is then considered that dr+1 for minimum force; after
that point, his military is considered whatever it was most recently.
- Vatinian Law: A senator who is governing a province by legate may return to
the province any time during the senate phase. He must then remain there
until the start of the next senate phase or until recalled. He is subject to
prosecution/fining for taking personal income both when he is in Rome and
when his term has expired. [AH2] Once fined, a governor may not be fined
again until he next takes personal income.
- Vatinian Law (advanced game):
If the province is attacked when its governor is
in Rome, no military rating is used? If a senator rebels, he must choose a
single province to rebel with him. Any provinces that he is governing by
legate are returned to the forum. [AH2]
- Calpurnian Law: Fines are paid to the bank. [AH1] If a senator does not
have enough money in his personal treasury to pay the fine, then his
faction treasury must pay. If the faction treasury is unable to, his
Popularity and Inluence are reduced by an amount equal to the
shortfall. [AH2] Alternatively: other senators in the faction must pay
if there are insufficient funds in the faction treasury. If the fine
still can't be paid in full, the factions loses all its money.
- Julian Law: This eliminates "No Recruitment" as well as "Manpower Shortage".
- Manilian Law: The victorious commander does not attack the war in the
revolution phase; nor does the war count as being prosecuted.
- Viriathus: Viriathus adds his strength to the Spanish Revolts, the Numantine
War, and the Sertorian Revolts.
- New alliance event: when a war is discarded by multiple "New Alliance"
events, provinces are not created. The war loses any "fleet victorious"
status.
- Rhodian Maritime Alliance event: If there is no war requiring fleets,
nothing happens. The counter limit of 25 fleets does include any granted
by this event.
- Proscription: Any player may play this card, not just the HRAO.
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